using System;
using System.Collections.Generic;
using System.Text;

namespace EjemploDirectX.TgcViewer.Utils.TgcSceneLoader
{
    public class TgcMeshData
    {
        public string name;

        //Material global
        public int materialId;

        //Filename del LightMap
        public string lightmap;

        //Color general, por si no tiene Material
        public float[] color;

        //Valores por triangulo
        public int[] coordinatesIndices;
        public int[] texCoordinatesIndices;
        public int[] colorIndices;
        public int[] texCoordinatesIndicesLightMap;

        //SubMaterials para cada triangulo
        public int[] materialsIds;

        //Valores por vertice
        public float[] verticesCoordinates;
        public float[] textureCoordinates;
        public float[] verticesNormals;
        public int[] verticesColors;
        public float[] textureCoordinatesLightMap;


    }
}
